isometric island environment |
snowy environment painting |
part of an external mobile game pitch for History Channel's "Planet H" |
mock-up for an endless runner mobile game concept |
modular building concepts, in-game environment paintover and reusable assets, biome exploration. Magic Fuel Games' "Fort Stars" |
graveyard concepts, color mood paintover (3D model by Elliot Picarello) |
exploration for a spell that confines affected unit(s) to a limited space |
various door frames, magical doors, heavy/strong doors |
raid party airship (design kept simple due to how many one would see at a time,) store airship |
weapon and armor iterations |
runemaster ability concepts and final ability cards, status effects for fear/rage/virus, various vfx exploration |